From Azeri Fleet

RPG Characters and Roles - Helm - Starship Maneuvers

Warp Speed Maneuvers

The most famous of these is the Picard maneuver. In this maneuver the starship and the enemy were 9 million kilometers away from each other. At this distance it takes about 30 seconds for light to travel from the starship to the enemy. Both ships had little motion with respect to each other. The starship then accelerated toward the enemy ship at warp. At this point the enemy ship still sees the image of the starship from 30 seconds ago. 15 seconds later the starship assumes a new attack position near the enemy. The Enemy ship is still sees the image of the starship from 30 seconds ago, as the light for the starships new position had not yet reached them. The starship then opens fire on the enemy ship. The enemy ship can now see two starships, one from 30 seconds ago and the starship that is firing upon them. This maneuver can be utilized over and over again to completely confound an enemy.

Remember that phasers are just phased light beams, this means that if you are traveling at Warp and you fire a phaser in front of you, you will run into it. Not a very pleasant thought!

Evasive Maneuvers

Maneuvering a starship during combat is one of the most difficult things to do. You need to:-

  • keep track of ships in the area,
  • keep track of weapons firing from ship in the area,
  • keep your ship stable for the Tactical Officer to fire your weapons,
  • move your ship so that it does not get hit by the enemy fire, and
  • maneuver your ship so that only the shields that are working will be hit.

Directional Control

When performing maneuvers, remember that space has 3 dimensional. You can move in any of three directions, or along any vector combination of the three.

  • Relative bearing - A flight vector can be specified as an azimuth/elevation relative to the current orientation of the spacecraft. In such cases, 000-mark-0 represents a flight vector straight ahead.

    Rel bear.gif

  • Absolute heading - A flight vector can also be specified as an azimuth/elevation relative to the center of the galaxy. In such cases, 000-mark-0 represents a flight vector from the ship to the center of the galaxy.
    Abs head.gif
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