From Azeri Fleet

RPG Characters and Roles - Helm - Flight Information Input

Six (7) Input Modes for Spacecraft

Any of these options may be entered either by keyboard or by vocal command. In each case, Flight Control software will automatically determine an optimal flight path conforming to Starfleet flight and safety rules. CONN then has the option of executing this flight plan or modifying any parameters to meet specific mission needs. Normal input modes include:

  1. Destination planet or star system - Any celestial object within the navigational database is acceptable as a destination, although the system will inform CONN in the event that a destination exceeds the operating range of the spacecraft. Specific facilities (such as orbital space stations) within the database are also acceptable destinations.

  2. Destination sector - A sector identification number or sector common name is valid destination. In the absence of a specific destination with a sector, the flight path will default to the geometric center of the specified sector.

  3. Spacecraft intercept - This requires CONN to specify a target spacecraft on which a tactical sensor lock has been established. This also requires CONN to specify either a relative closing speed or an intercept time so that a speed can be determined. An absolute warp velocity can also be specified. Navigational software will determine an optical flight path based on specified speed and tactical projection of target vehicule's flight path. Several variations of this mode are available for use during combat situations.

  4. Relative bearing - A flight vector can be specified as an azimuth/elevation relative to the current orientation of the spacecraft. In such cases, 000-mark-0 represents a flight vector straight ahead.

    Rel bear.gif

  5. Absolute heading - A flight vector can also be specified as an azimuth/elevation relative to the center of the galaxy. In such cases, 000-mark-0 represents a flight vector from the ship to the center of the galaxy.

    Abs head.gif

  6. Galactic coordinates - Standard galactic XYZ coordinates are also acceptable as a valid input, although most ship's personnel find this cumbersome.

  7. Pylon and Gondola Controls - These are the primary receiver for docking ships. The Pylon and Gondola controls not only moves the docking ramp system but also tractors the ship securely against the docking port exterior clamps and transfer tunnels. It can be manually or computer manipulated.

Reference: Star Trek The Next General Technical Manual
Reference: Star Trek Deep Space Nine Technical Manual

Star Trek®, Star Trek The Next Generation®, Star Trek Deep Space Nine® and Star Trek Voyager® are registered trade marks of Paramount Pictures, registered in the United States Patent and Trademark Office. No infringement is intended.